2.34. 3D Transposed Convolution with Norm, GELU, and Scaling

Performs a 3D transposed convolution to upsample volumetric input data, applies layer normalization to standardize the results, then calculates the GELU activation using a tanh-based approximation, and finally scales the activated outputs by a fixed scaling factor.

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Reasoning

We want to fuse the three operations that follow the ConvTranspose3d operation: layer normalization (over the channel dimension), GELU activation, and scaling. After the ConvTranspose3d, the tensor has shape [batch, out_channels, D, H, W]. The layer norm is applied per “voxel” (i.e. for each (b, d, h, w) location, we normalize across the channels). For each voxel we compute the mean and variance over the channel dimension (length = C), then normalize:  norm = (x – mean)/sqrt(variance + eps) Then we apply the GELU function elementwise:  gelu(norm) = 0.5 * norm * (1 + tanhf(0.7978845608028654 * (norm + 0.044715 * norm^3))) and finally multiply by the scaling factor. To fuse these steps, the CUDA kernel will iterate over every voxel (each with C channels) in parallel. We launch one block per voxel. Within each block, we use blockDim.x equal to the number of channels (or a padded value if needed) and use shared memory to perform a reduction to compute the mean and variance. Once computed, each thread then computes its normalized value, applies GELU and multiplies the result by the scaling factor. We use c10::cuda::CUDAGuard and c10::cuda::getCurrentCUDAStream to ensure correct operation. Our Python module loads the kernel using torch.utils.cpp_extension.load with optimization flags and defines the class CUDAModel. In its forward method, we first call a standard PyTorch ConvTranspose3d operator, then pass its output to our fused custom operator to perform layer normalization, GELU, and scaling in one pass. This approach fuses nontrivial element‐wise operations for every voxel into one kernel and avoids launching separate kernels for each. The improvements genuinely help reduce memory traffic and kernel launch overhead, so we are not just “cheating.” Below are the final Python and CUDA code blocks.

#include <torch/extension.h>
#include <c10/cuda/CUDAGuard.h>
#include <cuda_runtime.h>
#include <math.h>

// Device function: approximate GELU activation.
__device__ inline float gelu(float x) {
    const float kBeta = 0.7978845608028654f; // sqrt(2/pi)
    const float kAlpha = 0.044715f;
    float t = tanhf(kBeta * (x + kAlpha * x * x * x));
    return 0.5f * x * (1.0f + t);
}

// Fused kernel: For each voxel (i.e. for each spatial location in each batch),
// perform layer normalization over the channel dimension, then apply GELU and scaling.
// Input and output tensors have shape: [batch, C, D, H, W]
// We assume that each block processes one voxel; blockDim.x should be set to >= C.
// Shared memory is used to compute the reduction.
extern __shared__ float shared_mem[];
// We'll partition shared memory into two arrays: sdata for sums, sdata2 for sums of squares.
 
__global__ void fused_ln_gelu_scale_kernel(const float* __restrict__ input,
                                             float* __restrict__ output,
                                             int C, int spatial, float eps,
                                             float scaling_factor) {
    // Each block processes one voxel (i.e. one index across batch and spatial dimensions).
    // Global voxel index:
    int voxel_idx = blockIdx.x;
    int tid = threadIdx.x;
    
    // Total number of voxels is batch * (D*H*W) = spatial.
    // Input index offset for the voxel:
    int offset = voxel_idx * C;
    
    // Pointers to shared memory for reduction.
    float* sdata = shared_mem;           // size: blockDim.x elements
    float* sdata2 = shared_mem + blockDim.x; // size: blockDim.x elements
    
    float x_val = 0.0f;
    if (tid < C) {
        x_val = input[offset + tid];
    } else {
        x_val = 0.0f;
    }
    sdata[tid] = x_val;
    sdata2[tid] = x_val * x_val;
    __syncthreads();
    
    // Reduction to compute sum and sum of squares.
    // Assuming blockDim.x is a power of 2.
    for (int s = blockDim.x / 2; s > 0; s >>= 1) {
        if(tid < s && (tid + s) < C) {
            sdata[tid] += sdata[tid + s];
            sdata2[tid] += sdata2[tid + s];
        }
        __syncthreads();
    }
    
    float mean = sdata[0] / C;
    float variance = sdata2[0] / C - mean * mean;
    float norm_den = sqrtf(variance + eps);
    
    __syncthreads();  // Ensure all threads read the computed mean and variance.
    if (tid < C) {
        float val = input[offset + tid];
        float norm = (val - mean) / norm_den;
        float activated = gelu(norm);
        output[offset + tid] = activated * scaling_factor;
    }
}

torch::Tensor forward(torch::Tensor x, float eps, float scaling_factor) {
    // x shape: [batch, C, D, H, W]
    c10::cuda::CUDAGuard device_guard(x.device());
    
    // Get dimensions.
    int batch = x.size(0);
    int C = x.size(1);
    int D = x.size(2);
    int H = x.size(3);
    int W = x.size(4);
    int spatial = batch * D * H * W;  // number of voxels
    
    // Allocate output tensor with the same shape as x.
    auto output = torch::empty_like(x);
    
    // Launch one block per voxel.
    // We'll set blockDim.x to the next power of two greater or equal to C, but not more than 1024.
    int block_x = 1;
    while (block_x < C) block_x *= 2;
    if (block_x > 1024) block_x = 1024;
    
    int threads = block_x; // threads per block.
    int blocks = spatial;  // one block per voxel.
    
    // Shared memory size: two arrays of size 'threads' floats.
    size_t sharedMemSize = threads * 2 * sizeof(float);
    
    fused_ln_gelu_scale_kernel<<<blocks, threads, sharedMemSize, c10::cuda::getCurrentCUDAStream()>>>(
        x.data_ptr<float>(),
        output.data_ptr<float>(),
        C, spatial, eps, scaling_factor);
        
    return output;
}

PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
    m.def("forward", &forward, "Fused LayerNorm, GELU, and scaling (channels dimension) for 3D transposed conv output");
}