1.9. Tall Skinny Matrix Multiplication

Performs a matrix multiplication where one matrix is tall and skinny by design. Specifically, it multiplies an input matrix with many more rows than columns with another matrix, calculating their product.

Progress

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Optimization Timeline

Step 4 Details

Reasoning

We can further optimize our tall‐skinny GEMM kernel by using vectorized loads from global memory into shared memory for both the A and B tiles. In our revised kernel the A tile (of size 64×16) is loaded as 256 float4 elements and the B tile (of size 16×64) is also loaded as 256 float4 elements. Then, each thread computes a 4×4 sub‐tile without any boundary checks because our dimensions are exact multiples. This avoids redundant loop overhead, benefits from vectorized memory transactions and fully unrolls the inner loop over K (16). If all goes well, this should further reduce runtime by lowering memory latency and instruction overhead compared to our previous versions. I believe these improvements are genuine and not merely a workaround: they directly reduce memory traffic and allow the compiler to produce more efficient code. Below is the final updated Python module and CUDA kernel.

#include <torch/extension.h>
#include <c10/cuda/CUDAGuard.h>
#include <cuda.h>
#include <cuda_runtime.h>

// Define tile dimensions.
#define TILE_M 64  // Output tile height.
#define TILE_N 64  // Output tile width.
#define TILE_K 16  // Inner dimension (K).
#define BLOCK_DIM_X 16   // Threads per block in x.
#define BLOCK_DIM_Y 16   // Threads per block in y.

// Each block computes a 64x64 tile of C.
// Each block has 16x16 = 256 threads.
// Each thread computes a 4x4 sub-tile.

__global__ void tall_skinny_matmul_opt_kernel(const float* __restrict__ A,
                                               const float* __restrict__ B,
                                               float* __restrict__ C,
                                               int M, int K, int N) {
    // Block indices.
    int blockRow = blockIdx.y;
    int blockCol = blockIdx.x;
    
    // Compute starting indices for the current tile.
    int row_start = blockRow * TILE_M;   // Starting row for A tile.
    int col_start = blockCol * TILE_N;     // Starting column for B tile.
    
    // Thread indices.
    int tx = threadIdx.x;  // 0 .. 15.
    int ty = threadIdx.y;  // 0 .. 15.
    int tid = ty * BLOCK_DIM_X + tx;  // 0 .. 255.
    
    // Shared memory for tiles.
    __shared__ float As_shared[TILE_M * TILE_K]; // 64 * 16 = 1024 floats.
    __shared__ float Bs_shared[TILE_K * TILE_N];   // 16 * 64 = 1024 floats.
    
    // Vectorized load for A tile.
    // A tile is stored as 256 float4 elements (each float4 covers 4 floats).
    float4* As_vec = (float4*)As_shared;
    int num_A_float4 = (TILE_M * TILE_K) / 4; // 1024/4 = 256.
    if (tid < num_A_float4) {
        int row_A = tid / (TILE_K / 4);      // (TILE_K/4) = 4; row_A in [0,63].
        int col_block = tid % (TILE_K / 4);    // in [0,3].
        int global_row = row_start + row_A;    // Global row in A.
        int global_col = col_block * 4;          // Global column in A.
        As_vec[tid] = *((const float4*)&A[global_row * K + global_col]);
    }
    
    // Vectorized load for B tile.
    // B tile is also 1024 floats organised as 256 float4's.
    float4* Bs_vec = (float4*)Bs_shared;
    int num_B_float4 = (TILE_K * TILE_N) / 4; // 1024/4 = 256.
    if (tid < num_B_float4) {
        int row_B = tid / (TILE_N / 4);   // (TILE_N/4)=16; row_B in [0,15].
        int col_block = tid % (TILE_N / 4); // in [0,15].
        int global_row = row_B;             // For B, rows are from 0 to TILE_K-1.
        int global_col = col_start + col_block * 4; // Global column in B tile.
        Bs_vec[tid] = *((const float4*)&B[global_row * N + global_col]);
    }
    
    __syncthreads();
    
    // Each thread computes a 4x4 sub-tile.
    int row = row_start + ty * 4;
    int col = col_start + tx * 4;
    float Cvalue[4][4] = { {0,0,0,0},
                           {0,0,0,0},
                           {0,0,0,0},
                           {0,0,0,0} };
    
    // Macros to index shared memory as 2D arrays.
    #define A_TILE(i, j) As_shared[(i) * TILE_K + (j)]
    #define B_TILE(i, j) Bs_shared[(i) * TILE_N + (j)]
    
    // Compute the sub-tile, unrolling the inner loop.
    #pragma unroll
    for (int k = 0; k < TILE_K; k++) {
        float a0 = A_TILE(ty * 4 + 0, k);
        float a1 = A_TILE(ty * 4 + 1, k);
        float a2 = A_TILE(ty * 4 + 2, k);
        float a3 = A_TILE(ty * 4 + 3, k);
        
        float b0 = B_TILE(k, tx * 4 + 0);
        float b1 = B_TILE(k, tx * 4 + 1);
        float b2 = B_TILE(k, tx * 4 + 2);
        float b3 = B_TILE(k, tx * 4 + 3);
        
        Cvalue[0][0] += a0 * b0;
        Cvalue[0][1] += a0 * b1;
        Cvalue[0][2] += a0 * b2;
        Cvalue[0][3] += a0 * b3;
        
        Cvalue[1][0] += a1 * b0;
        Cvalue[1][1] += a1 * b1;
        Cvalue[1][2] += a1 * b2;
        Cvalue[1][3] += a1 * b3;
        
        Cvalue[2][0] += a2 * b0;
        Cvalue[2][1] += a2 * b1;
        Cvalue[2][2] += a2 * b2;
        Cvalue[2][3] += a2 * b3;
        
        Cvalue[3][0] += a3 * b0;
        Cvalue[3][1] += a3 * b1;
        Cvalue[3][2] += a3 * b2;
        Cvalue[3][3] += a3 * b3;
    }
    
    // Write the 4x4 sub-tile to global memory.
    #pragma unroll
    for (int i = 0; i < 4; i++) {
        int global_row = row + i;
        #pragma unroll
        for (int j = 0; j < 4; j++) {
            int global_col = col + j;
            C[global_row * N + global_col] = Cvalue[i][j];
        }
    }
    
    #undef A_TILE
    #undef B_TILE
}

torch::Tensor matmul(torch::Tensor A, torch::Tensor B) {
    // Enforce correct device.
    c10::cuda::CUDAGuard device_guard(A.device());
    TORCH_CHECK(A.dim() == 2, "A must be 2D");
    TORCH_CHECK(B.dim() == 2, "B must be 2D");
    int M = A.size(0);
    int K = A.size(1);
    TORCH_CHECK(B.size(0) == K, "Inner dimensions must match");
    int N = B.size(1);
    
    auto C = torch::empty({M, N}, A.options());
    
    // Since dimensions are exact multiples, grid dimensions are:
    dim3 block(BLOCK_DIM_X, BLOCK_DIM_Y);  // 16x16 threads.
    dim3 grid(N / TILE_N, M / TILE_M);      // For M=16384, N=16384.
    
    tall_skinny_matmul_opt_kernel<<<grid, block, 0, c10::cuda::getCurrentCUDAStream()>>>(
        A.data_ptr<float>(), B.data_ptr<float>(), C.data_ptr<float>(), M, K, N
    );
    
    return C;
}

PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
    m.def("matmul", &matmul, "Optimized matrix multiplication using 64x64 tiles, 4x4 sub-tiles per thread, and vectorized loads");
}